![]() Terribly sorry if I have missed anyone, if you think I have missed someone then let me know and I will correct this issue. * Creating the Embrasures mod that is the basis for the Embrasures module * Creating the Cannons and Turrets mod that is the basis for the Cannon Ammo and Turrets module (Unreleased) * Providing new textures for the OmniGel system ![]() * Allowing me to use his art from the BetterPower+ Mod * Providing code in "Clutter Mod" that was helpful to look at for figuring out better ways to do Fire Suppression and Command Switches * Allowing me to use his Mechanical Defence 2 mod. * Allowing me to use his Mod More Vanilla Turrets mod. * Allowing people to use his personal shields mod. * Providing the MAI source code, was invaluable in figuring out how to work with Pawns for the initial personal shields and vehicles. * Providing a tutorial on animating images. And hopefully A18 will include vanilla versions of all the mods that 99 of people always use, like EPOE/RAHS, Prepare Carefully, 4x speed, etc etc. * Allowing people to look through his UI code. Honestly, there are so many mods now for A17 that it almost feels like it can depreciate the game sometimes by making it lose any particular 'feel.' if you catch my drift. Some of these mods rely on frameworks like XML Extensions, Harmony and Hugslib. * making the original Shield mod, and thanks for allowing anything to be done with it. This collection consists of immersive, vanilla-friendly quality of life mods that tweak, enhance and fix certain aspects of Rimworld. * Allowing his BetterPower+ mod to be used. * Creating the Stargate graphic that I edited slightly Thanks to the Following people, without whom the mod would not exist as it does now. While I don't require it, I would prefer if you could send me PM and let me know when you are using it for my own interest. Mods are also be available on the steam workshop.Ī log of the most recent updates is avalable at: Īll of my mods are allowed to be used in Modpacks and may be used as part of your own mod as long as you make it clear where and who the mod was originally from. Press the green button and then download. This is a github repository that should contain the latest and previous downloads. To download go to the specific mod that you want to download, click the link to take you to the GitHub release section, download the Release file, do not get the source files, I make no guarantees that they will work. Note that mods are only listed against their most recent Alpha version, but may be available for previous version on GitHub. Rather than a single mod with multiple parts I have split them up into separate mods as much as possible.Please let me know if you think something could be changed or is unbalanced. Please report any problems that you may have.This is a continuation of my previous mod from A12. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.MeleeWeaponCooldown to MeleeWeaponCooldownMultiplier) to be A18-compatible. A mod that I started in A17 but havent finished just needed a few tags renamed (e.g. After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes. For example, my extant mods just needed some case corrections to their XML tags, since Id been sloppy in A17 but theyre case-sensitive in A18.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.
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